![]() ![]() So one of the major themes is nation building. And if a player wants to be a spellcaster, he or she has to literally invent magic theory from scratch. There are no troves of treasure, because there's been no one to mint coin or make magic items. 'Civilization' is comparable to the Dark Ages, but even moreso-there's no group that has preserved the lost knowledge of a prior age, because there was no prior age. Many of the alterations that I make to the SRD are based on this theme. The PCs are literally among the first individuals in this setting of Heroic Caliber. ![]() The First Heroes : In a lot of settings, there's background lore that typically goes "There were these guys way back who were awesome." In Yggdrasil, there aren't any such legends. It vaguely resembles the basic rules, but heavily alters a lot of the mechanics. ![]() Yggdrasil is a heavily modified d20 SRD game that's been swimming around in my head. ![]()
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